dnd 5e wild magic table 100. Here's the thing about Barbarian's Wild Surges compared to Sorcerer's Wild Magic Surges: Barbarians' are way more limited in number of times they can occur (until level 10), so they need to be always positive and have an effect for the entire rage (even rolling a 1 gives you temp HP). dnd 5e wild magic table 100

 
 Here's the thing about Barbarian's Wild Surges compared to Sorcerer's Wild Magic Surges: Barbarians' are way more limited in number of times they can occur (until level 10), so they need to be always positive and have an effect for the entire rage (even rolling a 1 gives you temp HP)dnd 5e wild magic table 100  My favorites are 20, 37, 53, 55 (especially if there's a necromancer in the party), 56, 71, 73, and 89

Every spell level 1 or higher roll a d20, on a 1 roll on the table. When you cast a spell, roll a flat d20. 5-6. If you score less than the cutoff you then roll on the Wild. Wild-magic zones were the first areas where raw magic burst forth. Nerdy. Wild Magic Tables - Google Docs. This is in addition to any Wild Magic Surge table rolls from the spell itself. You are instantly resurrected if you are killed within 24 hours of drinking this potion. . Fey Ancestry. 07-08: You gain resistance to all damage for the next minute. Details. One player uses their metamagic to affect a spell, and ends up rolling on the wild magic surge table, and she rolls a 1, requiring her to roll each turn for the next minute. Everyone is affected by the irresistible dance or hideous laughter spells. clone of eater appears with half of eaters hit points. Effect. The PHB one is really fast to use, and it'll be months if not years before you hit all of. 97: Target sprouts new, useless appendage. Wild Magic Surge. 34. As a DM who approved use of Wyrmwood's High Variance D20 3x 1's (15% chance to proc) 78% of DM's started their first campaign in a tavern. I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few. 2K. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. Im looking for a 5e version of the fools gold wild magic table sips uses in the popular sieries made by dingodoodle fools gold on yt. The charts each have 50 effects; 13 good, 13 bad, and 24 neutral. 32. Google "DnD Wild Mage Surge Table. Make a table of wild magic effects for that, and apply it whenever they just hit the AC of the target. For 1 minute, you emanate Wild Magic aura around you in a 30-foot radius. So 3 for a level 5 sorcerer and 8 for a level 16 sorcerer. The Wild Magic Surge table contains 50 different effects that can be triggered by a Wild Magic Surge. 9-10 Magic Missle. 2. The relevant part of its description states: When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. 5K. If the roll is even, you grow that number of inches. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. Jan 20, 2015. Wild Magic sorcerers (PHB, p. In the course of an answer to this question about ways to gain advantage on death saving throws, the following was proposed to gain advantage on a death saving throw: . Roll d100 and consult the following table to discover what happens. On a roll of 1, the character experiences a Surge. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in. And the Dm can ask me to roll a d20, if I roll a 1 I cast a random magical effect. 1. For example: a 9th level sorcerer casts a spell. d100: Effect: d100: Effect: 01-02: Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. 2 You have shimmering, multicolored skin. Perhaps you were blessed by a powerful fey creature or marked by a demon. Roll 1d100; if this result is less than or equal to the wild magic chance -100, then roll a d100 twice and apply both results. You cast magic missile as a 5th-level spell. Welcome to a Wild Magic Table 5e Guide. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. d100. It falls off if your attunement to it ends. In some pantheons, a god of this domain rules on. 5M followers. Caster becomes resistant to fire 1/2 damage for 1d6 x 10 minutes. Upon using Tides of Chaos, you roll a d20 immediately, as if you had cast a spell. Roll a d10. I haven't decided the other abilities or the expanded spell list. You take 4d6 damage of the same type. These areas were thought to have been caused by the titanic battles of the gods during the Time of Troubles. If you're not already boosting the number of rolls on the Wild Magic table, give these spells an increased chance to cause a Surge. laserllama's Vessel Class (v2. Range: Self. In this 1d100 wild magic table, I've combined. I would recommend to leave in the dm discretion one. Maximize the damage of the next damaging spell you cast within the next minute. Take it all the way up until it's 20/20 to pop. A result of 00 and 1 is simply 1. 10. See full list on dandwiki. For wild magic chance of 100% to 200%, one wild magic event is guaranteed and a second is possible. 85. But in retrospect it was the d100 Wild Magic table that I loved about being a Wild Magic Sorcerer. • 8 days ago. lmmediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. My character is focused on utility, I love to use the Wild Magic table and help with my party rolls. Secondly, the DM can simply forgo the d20 roll and have the sorcerer roll on the table. 6. Constitution is your spellcasting modifier for this spell, and it is. Dex: We only want to fill out medium armor unless you’re rolling for stats and end up with 3 high rolls. The spell requires additional energy to cast. Anyone who is hit is blinded, and must use an action to wipe it off. Wild Mages get a Wildness level. Not too many results that require long-term tracking. Join. eater quadruples in size. wild magic d6 d100. Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability. Lets the user know the exact tme and date. First some clarifications. Either way, after the flow ends all spells return to your deck. If you fail the DC, roll on the Druid Wild Magic table to determine the magical effect produced. Or maybe you assign wild magic to damage sequences. On a 1 or a 2, roll for an effect on the sorcerer's wild magic table. If you roll a 1 on the die, roll on the Wild Magic Surge table (1d100) to create a magical effect. Effect. The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player’s Handbook. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. 4. 5 wild magic actually replaced the spell and could cause some hefty effects such as creating anti-magic fields. 200 Wild Magic Table. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with. On a failure, roll on the Wild Magic Surge table below. If the roll is odd, you shrink. Roll twice on this table and suffer both effects, rerolling 1s. . The 3. Hello, all! I play an aarakocra Wild Magic sorcerer, and I love the randomness of it. You cast Magic Missile as a 5th-level spell. Source: Player's Handbook. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. 85. Item Rarity: Rare. The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. However, the best feature of this subclass is found at sixth level. Each creature of your choice within 30 feet of you must then make a dexterity saving throw against your Wild Magic save DC. d100. A sorcerer whose innate arcane ability comes from the wild forces of chaos can unleash surges of untamed magic. The spell still uses a spell slot, as normal. Dungeons And Dragons Homebrew. The default system is devoid of any agency on the part of the player, who can only trigger a major feature of her class randomly on 5% of her cast spells. 16-17 you cast Flame strike on the creature or area. Since the table in the book is 1-100 but only has 50 results, we added 50 more results while trying to maintain the same ratio of neutral/positive/negative effects. The Wild Magic Surge table contains a variety of effects. In addition, if the one who consumes it isn't a spell caster, they will receive 1 random cantrips and 1 random 1st level spells. You could photocopy your book. Polymorph. At 2nd level, the magical energy roiling inside you sometimes erupts from you. Adventuring Gear (Wand) Category: Items. So any effect of a Wild Magic Surge that. King of Clubs - Mild effect, players choice, DMs approval. d100. The way it works is simple: When you miscast, roll 1D100 on the table that corresponds to the level of spell slot used. Some are a bit too much effort for the DM to work with, and some just didn't keep to the spirit and balance of the original table. Duration: 1 minute. When I dmed with my buddies wild magic sorc, RAW he didn't roll on the table as often. Cast another 4th level spell: Pop on 1-4+4=8, Rolling a 7, you Surge. Codename Morningstar are the folk building the digital tools to support D&D 5e. ago. There are also a lot of homebrew wild magic charts out there; I have found several, so ask if you want them. 11 Roll a d10. Yes, good. In such areas, a spell could backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything could occur. Chaos! Mayhem! Madness! Air Horns! You heard right, there are a whole d1000. The Sorcerer's is to add in some weird results to their magic split between upside and downside, all of which is very situational. My system increases the likelihood surges will occur slightly by forcing the Sorcerer to make a Charisma saving throw against her own wild magic, essentially. When I dmed with my buddies wild magic sorc, RAW he didn't roll on the table as often. 8. 95. Dungeons & Dragons 5th Edition Critical Fail & Success Charts. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. This wand has 7 charges. the sorcerer senses that confusion is about to. Requires Attunement by a Spellcaster This wand has 7 charges. We'll be using this from now on. Adventurer. If you roll a 1, roll on the Wild Magic Surge table to create a. A small bird delivers an envelope to you. This symbolises the increasing instability and concentration of wild magic in the sorcerer. 10 You cast animate objects, but may only target one tiny or small object. The sorcerer is an inherently chaotic Dungeons & Dragons Fifth Edition class. The main issues are: The Wild Table lacks any meaningful drawback. The intent of the entry on the Wild Magic table seems to be for everyone nearby, including the caster, to be hit by confusion, essentially a less-bad version of casting Fireball centered on yourself. 5. The only adjustment he made was for 81-82 ("You no longer age, require food, drink, nor air"). Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook?How To Make A Perfect Barbarian/Monk In D&D 5e. Wild Magic Table 5e : dnd Guide. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. Wild Magic: Entropy Points (EPs) and Entropy Level. PDF. The first table is small-scale, the. Extended Wild Surge Wild Magic Table. “The Wild Magic Sorcerer is a subclass of magic that is. The reason for this is because both class abilities state "immediately after you cast a level 1 spell". Authors. If a character could not be subject to more than one Wild Magic Surge at a time, there would be no need to list a duration for this effect and no need to explicitly state it cannot trigger itself. 1. Wild Fire Table has good/nothing/bad odds of ~65/25/10. Wild mages can roll twice on Table 2–1: Wild Magic Effects in Chapter 2 of the FORGOTTEN REALMS Campaign Setting and choose the preferred result. In the lore, sorcerers develop magic by accident of birth or through some innate change to their being rather than through worship or study. General idea was that everything should be "Easy On", "Easy Off". If they roll a 1, roll on the Hazlan Wild Magic table to determine the. ago. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. See Complete Arcane for the Wild Mage, including Nahal's Reckless Dweomer. 1. This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. Mar 16, 2010 (edited) D&D 4TH EDITION Totally Random Magic Effects Table 1000. BlueWizi • 7 yr. 2. 4. 0663 Caster can't use magic items that contain gold. Any beasts in immediate area become awakened for one day. --1 -- !import-table-item --Wild Magic Surge --Your size increases by 1 category for the next minute. The target can be a creature, an object, or a point in space. You subtract your Wildness level from your roll on Wild Magic Surge. 1. When you have a Wild Magic Surge and roll a 1 on the d20 for that feature, you now roll on the Wild Magic Surge Table. I’d have them roll the d100 and it would say they turn blue, so I’d say that the enemy was now covered in ice, but still alive. You might have endured exposure to some. Below is a Wild Magic Table extended to 100 effects. All of your teeth fall out of your mouth, and slowly regrow in 10 minutes. If that happens, you can take advantage of the unique version of unarmored defense offered by the class and make all three physical stats as high as possible. However, I have done my best to employ not only as much clarity, but as much grammatic wiggle room as the base wild magic surge table. Caster’s hands become covered in sticky goop. Arachnus Phylarkus. Diamonds - Buff. For example, if a Wild Magic Sorcerer casts a 1st level or higher spell, when the Sorcerer rolls for a Wild Magic Surge, a roll of 1 will result in a roll on the Wild Magic Surge Effect Table. 2: Misty Step doesn't need to be scaled. What can I do if I’m hit by a Surge? Most surges can be reversed, so that a wild mage doesn’t necessarily have to destroy himself with a miscast Read. Just not "potential TPK" bad. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. The DND 5th Edition Wild Magic table will cause you to become a potted plant if you roll a 41 or a 42: You turn into a potted plant until the start of your next turn. Killing 1 bird it gets replaced by 2 birds. Roll to determine the surge effect before the spell is cast, but apply the effect after the spell is cast unless it alters the spell itself in some way (such as changing the. 03You are touched by Wild Magic. They are all lawful good or lawful neutral: Unicorn, Flumph, Modron. g. The magic zone is dispelled after 1 hour. Gaim 1d8 temporary hp the dark corner: a deep onyx rum, if you brood it gives you a black aura and an extra 1d4 on your next intimidation checkThe Wild Magic Sorcerer is possibly the strangest full caster subclass in the game; the d100 table of wacky effects is both the most appealing part of the subclass and a ticking time bomb that can result in instant death for your party. The Wild Magic sorcerer’s features revolve around unleashing surges of untamed magic when they cast spells. You might have endured. New comments cannot be posted and votes cannot be cast. Your height changes by a number of inches equal to the roll. An unwilling creature that succeeds on a Constitution saving throw is unaffected. I want to make a Wild Magic Warlock and need ideas. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Heat. To be perfectly clear, you get both. This chart provides 100 widely varied outcomes for wild magic, as well as rules for making it happen. 0662 Caster can't use magic items for one turn after casting a spell . It got me thinking about magical anomalies in my own world, where planes ebb and flow arcane energies into one another, thus regularly changing the nature of magic. Roll on this table for each of your turns, and ignore this result on any. In the lore, sorcerers develop magic by accident of birth or through some innate change to their being rather than through worship or study. To enable, select the 'Enabled' option for 'Wild Magic Auto-Detect' on the module's config page. 1. 3 %âãÏÓ 344 0 obj > endobj 357 0 obj >/Filter/FlateDecode/ID[72AB447FC9BA31D0DE1768789B4EDE4F>5440BCB5B96D2842A1C34AB3098937E4>]/Index[344 34]/Info 343 0 R. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. You become extremely physically ugly for 1d4 hours, losing 2 points of CHA. 0659 Caster can't use magic for 1d4 rounds after being wounded . Wild Magic for Every Class. It is poisonous to simply ingest but when steeped in boiling water for 10 minutes a thin black tea is created. The exact wording says "can", but you aren't rolling on the wild magic table, rather a d20 to see if you roll on the wild magic table where only a 1 on the die will result in a wild magic table roll. Other Suggestions: with magic table with magic taboo with magic taste with magic take while magic table Path of Wild Magic Classes influence people. Wild Magic Whenever a creature uses a spell or a spell-like ability (including a spell cast from an item, such as a wand or scroll, but not a potion or oil), it must make a caster level check (DC 10 + 2 x spell level). A Wild Magic Surge can happen once per turn. Okay, let’s drop the charade here. Homebrew Wild Magic Improvements. clone of the eater appears with half of eaters hit points. d50. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. The pillow causes no damage; the table causes Roll 1d10 points of damage, and the anvil Roll 4d6 points of damage. Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. r/DnD. Psionics class for 5th edition D&D. A wild magic event counts as a spell or magic sphere effect, but its results are random, requiring a roll on one of the tables below. Spellcasters may take ranks in the Wild Magic skill to mitigate some of the randomness, and this provides a path towards learning new feats to gain even more control. You can cast spells using it, use it to power your weapons or abilities, or even call upon its power to help you survive in dangerous situations. If the roll is odd, you shrink. For it to be active, you need to have a feature called "Wild Magic Surge" (in the Abilities tab). Wild Magic Table 5e : dnd Guide Wild Magic Table: Your innate magic comes from the Wild Forces of chaos that underlie the order of creation. Cons: The character has a flat 5% chance to experience a Surge, regardless of their level or the level of the spell being cast. The Sorcerer and Barbarian Wild Magic tables serve very different purposes. This tea when consumed grants the drinker resist poison. In the PHB there is a Spell called Bestow Curse on pg 218 with some options. The main issues are: The Wild Table lacks any meaningful drawback. Pinterest. Wild-magic zones were the. Klik her for vores Wild Magic Table-guide, og hvordan du bruger denne uforudsigelige form for magi til Sorcerers i 5. Wild magic zones were areas where the Weave was damaged or distorted. Your spellcasting can unleash surges of untamed magic. WILD MAGIC SURGE. One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. Random fire within 100ft becomes invisible. However, if we accept an assumption based on the flavor of rage that you can't cast spells while. . My party is going to be entering one soon, and I wanted to know if there was a distinct table for wild magic zones somewhere, or if I should just used the Sorcerers WM table/a custom table from somewhere. Wild Magic Surge table Tides of Chaos: Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. HSS = Highest level spell slot available to you. As a follow up, I showed the table to my DM and he loved it, agreed that it 100% fit the flavour of my character. . Wild Magic Surge is probably one of the most fun mechanics in D&D 5e. Ethan Dill. Alright, so I am attempting to create a wild magic table for one of my wild magic sorcerer in the party because I feel the one given by the game is quite boring. The charts each have 50 effects; 13 good, 13 bad, and 24. 100 A flux is created and the caster is permanently immune to all magic both beneficial and harmful, but can't ever use spells, magic effects, (portals, heroes' feast. Originally part of DnD 5e Helpers, but due to that module no longer being maintained this section has been split into it's own module for v10. If your wild magic chance is over 100, then a wild magic event automatically happens, then reduce your wild magic chance by -100 and roll to see if a second wild magic event also occurs. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. The player may need to change their tactics at the drop of a hat because of one dice roll. You must expend a spell slot of 1st level or higher, or else the spell fails. Insult Generator – Tables to make 400 unique random insults! Critical Hit and. Increased Variety: By expanding the. If you're playing with this table online, free from the tyranny of regular polyhedra, I would recommend generating a result by "rolling" a d10, d20, d30, d40, d50, d60, d70, d80, or d90, depending on the level of the spell, for the reason AxolotlsAre Dangerous mentions. Wand of Wonder. 2. They include gods of luck, gods of chaos, some change gods, and certain gods of war, manipulation, and death. Bottom Line. Quietus87 • 3 yr. However, I wanted something truly and utterly weird, so I channeled my inner fever dream and made this. imgur. 206 upvotes · 26 comments. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. You trigger a wild surge when the roll of your Surge Die ™ is below 1 + (the amount of sorcery points spent on the spell). Hair falls out and becomes replaced with moss and vines until a remove curse or dispel magic is cast. Yeah, but that involves a trip to the copy store, and probably copy/print quality issues that are more easily avoided if you have a digital source to print from. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. There are 5 problems I have with the rules as written Wild Mag. Spell Level: 4 Target: All creatures within a 10ft radius including the Wild Magic user. 3-4. 03-04 you see through all illusions for 1 hour as well as see invisible creatures. I made my own versions of the sorcerer's Wild Magic Surge Table for each of the 11 other standard classes. The spell becomes erratic and hard to aim. Wild Magic Surge Table. sorcerer. 12 Roll a d10. Caster becomes immune to fire for 1d6 x 10 minutes. Yes, your wild magic continues while unconscious. Take a taste of the preview over on its DMs Guild store page! Cheers. Your Wildness level affects the wild mage like this. My favourite two sorcerer sub-classes are weirdly the two that come in the Player's Handbook; Draconic Bloodline and Wild Magic. 48-49. I've seen a few of these floating around, but some of them seem too repetitive, while others had far too game-breaking effects. This tea when consumed grants the drinker. The Wild Magic Surge table is a d100 table that takes up a full two-page spread in the Player’s Handbook, and you have a 1-in-20 chance to get to roll on it whenever you cast a spell of 1st-level or higher. Provided that the creature has been dead no longer than 10 days, the. That’s 100 new Wild Magic Surges spread over 2 new tables!Barbarian: Path of Wild Magic. This can be modified by the mage’s level or some similar value, as determined by the DM. DCC RPG also has spell mishaps, corruption, spellburn, and there the results are often tied to the spell or the wizard's patron, not a generic chart. Different wild Magic tables you could pick when you make the character- a fey wild Magic sorcerer vs limbo vs divine etc-, and the ability to swap out results on that table for different choices. Roll twice on this table and suffer both effects, rerolling 1s. Members Online [OC][Art] FREE Lizardfolk Tokens PackA Wild Magic Surge has a 6% chance to summon one or more creatures. 99. 3-4 Cast a 120ft sphere of wild magic surges for all magic users, centered on you. Goat: One of your present, random companions turns into a black goat for 1d4 days unless s/he makes a save vs. 660. This is because Barbarians are deep-feeling people and are especially susceptible to the wild influences of these realms. Wild mage gets to chose an effect from any surge table, with a Charisma X3% chance that the effect will happen; if not, then the DM may choose another effect from the same table. Class Archetype – Wild Magic Wild Magic Surge – Level 1. Long answer, while there isn’t a way to use wild magic consistently or any campaigns I know of that feature it heavily if you want to play a character who has more control over wild magic and consistently use it to their advantage while adventuring then you should talk to your DM. Fey Characteristic table or choose an option from it. In the thickest part, it causes a choking cough, but the players can push through as long as they can hold their breath. Spore Subclass. This is a potent and highly addictive stimulant. I would tend to stay away from effects that mess with stats, though, as that gets messy to manage. holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. They let me know that they are okay with homebrew surges, because we dislike some that are in the original table. In such areas, a spell could backfire upon its caster, target the wrong location, be dramatically increased in power, or indeed, anything could occur. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. It was one of the wild magic tables on dndwiki. Wild Magic Table 200 Surges. d100 Cooking Utensil Chart. Your height. The Wild Magic Sorcerer comes with a very large table, and they seem to cast random effects as they cast their normal spells. You cast magic missile as an Xth-level spell targeting a creature of the DMs choice, where X equals your Charisma modifier (minimum of 1). Roll twice on this table, ignoring this result on subsequent rolls. Yeah, but that involves a trip to the copy store, and probably copy/print quality issues that are more easily avoided if you have a digital source to print from. Dnd Dragons. d100. You shrink a number of inches equal to the roll. Logically I would agree with you, but the entry on the wild magic table reads: You cast fireball as a 3rd level spell centered on yourself. Bleu_Guacamole • 5 mo. But, it’s Wild Magic doesn’t scale in damage or anything at all…. When you do so, roll on the Wild Magic Surge table (PHB104) immediately after casting the Metamagic-altered spell. This does not apply, unless your DM says you get to roll on the Wild Magic Surge table, bypassing the d20, in order to regain the use of Tides of Chaos. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. 30. 41-43 you are unconscious for 1d4 hours. 33 All weapons within 30 feet of the caster are +1 weapons for 1d4 rounds. 02 A small bird delivers an envelope to you. I made my own versions of the sorcerer's Wild Magic Surge Table for each of the 11 other standard classes. class-feature. Wild magic. DC starts at 1, and each spell you use ups the DC by 1. That is, a 1st level spell has a 4% (1+1)² chance, but a 9th level spell has a 100% (9+1)² chance. A cloudy tomato soup Misty Steps all party members its maximum range in a random direction. Roll20® is the most complete solution for digital play. 11. Tales of high adventure and low humor. We then homebrewed wild magic.